And I doubt that those sound files are long enough to not get boring after hearing them for a certain amount of time. You replace the sector music - great - but that means that no matter in which ship you sit, you'll always hear the same chatter and an endless loop of it. If I do something a lot then it is to see what is possible with modding. ![]() I'm waiting on an email permission atm to release a small mod that replaces the enemy music, that plays when enemy are close by, with the star trek alert siren, took me but a minute to edit/increase volume abit/save/make 5 copies/rename and replace those in the soundtrack folder with my new ones.Īrgo.Don't get me wrong. Not that hacky either tbh if you look at how many files/folders a med to large mod has etc. That would mean all Mods then are hacky as hell as modders go to an extreme ammount of trouble to hack, backgrounds, soundfiles, GUI, types files etc.Īltering the sector sounds is feasible btw, all you do is rename your chatter files to those of the soundtrack files and make 145 new sound files to replace those in the soundtrack folder, easy peasy lemon squeezy. UPDATE - FYI, stations have ambient noises too (just get close to them in any ship) also if you are in a small ship and fly close to a big ship or station you can hear the noise (the closer you are, and the faster the object is moving if its a ship, the louder it is).Įnenra wrote:There is no point in referring to possible solutions if those are hacky as hell and not really feasible anyway. Go back to your X3TC folder and backup then replace the original mod files with the updates ones to the mod files you want to replace (ie: 10.cat and 10.dat).Ħ. These are the mod files you want to replace. Go back to your X3TC folder and see what the highest paired CAT/DAT file number is now (ie: now 10.cat and 10.dat). Install the original SPK using X-Universe Plugin ManagerĤ. Go to your X3TC folder (usually C:\Program Files\EGOSOFT\X3 Terran Conflict)Īnd remember what the highest pair of CAT/DAT files are to apply the fake patch (ie: 09.cat and 09.dat)ģ. ![]() ![]() This mod is great by itself but goes very well with shield hacker or any other sneak-up-and-stay-close-to-another-ship type of activity mod.Ģ. To hear the new sounds, get into an M6 or bigger and press F2 to switch to your external view then hit + or - to zoom in/out accordingly (or fly up behind an M6+ in your ship). It sounds great with audio settings of 90% Effects, 70% Music, and 80% Voice. I may expand this plugin to include station ambiance now that is audible in game.ġ.0a Update Note - I take no credit for writing this modification, the original author is 'ulfius' but I do take credit for fixing up the sound files (noise and hiss filters and levels adjust and boost so you can actually hear the crew chatter / ambiance) and re-packing them back into the. This Replaces corvettes and larger ships ambient engine sounds with communications chatter It will feel like you are in command of a fully crewed starship and not just a lifeless hunk of metal. Original Description (borrowed from author's site) - I was delighted to find that the Crew Chatter Ambience plugin made for x3 reunion works fine with Terran conflict.
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